Crazy Taxi inspired
Short project made for Mastered Bootcamp.
In total I had 6 hours to make this project following the supplied brief of requirements.
The objective of this project was to explore a vehicle controller, in this case I used wheel colliders and used them to apply movement to the vehicle.
I added 4 checkpoint markers which randomly get selected as the next destination alongside 2 basic pickups.
The gameplay objective is to get as high of a score as possible by picking up the good pickups and hitting each checkpoint to extend your time and increase your score.
There isn't a reset car button implemented so you may need to refresh/wait for timer to expire.
Assets
All programming / implementation was done by me albeit I followed a tutorial below on how to setup the car.
Car Asset was sourced by Unity Asset Store at this link https://assetstore.unity.com/packages/p/race-car-package-141690
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