Short project made for Mastered Bootcamp.

In total I had 6 hours to make this project following the supplied brief of requirements.

The objective of this project was to explore a vehicle controller, in this case I used wheel colliders and used them to apply movement to the vehicle.

I added 4 checkpoint markers which randomly get selected as the next destination alongside 2 basic pickups.

The gameplay objective is to get as high of a score as possible by picking up the good pickups and hitting each checkpoint to extend your time and increase your score.

There isn't a reset car button implemented so you may need to refresh/wait for timer to expire.


Assets

All programming / implementation was done by me albeit I followed a tutorial below on how to setup the car.

Car Asset was sourced by Unity Asset Store at this link https://assetstore.unity.com/packages/p/race-car-package-141690

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